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I got frustrated on the third map, because there's this giant corridor FILLED with guards and no apparant ways to get one of my characters through it. It's: Here's an area filled with guards: Good luck trying to unravel it. If you can't figure out what they want from you, you will not progress. There is only one solution to every problem, and it's up to you to read the minds of the developers to figure out how to get past every ridiculously populated corridor/room. This isn't a stealth game like Commandos, this is a puzzle game. There is only one solution to Stealth done wrong. In a nutshell, highly recommended, if anything can revive this genre (which I'm holding my breath on), it's certainly this game, couldn't have been a better step towards that! Hope we get more of this soon! … Expand If you like the old games in this genre, don't hesitate trying this one for a second, you're gonna love it! I'm pretty sure newcomers to the genre will be able to enjoy it just as much, since it has a smooth learning curve and the tutorials form part of the real missions. So choosing for the other one while replaying it will introduce a completely new challenge.
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bunch of enemies) may be approached in a number of ways, but also because on some missions you may progress by completing either of two sub-goals within the mission. Oh, and that's not really common for the genre but it actually has quite a good replayability value not only because, as I said, every minor problem (e.g. But it has taken only the best from all classic games, polished it, and improved further on that with some fresh and unique new mechanics. I really can't help but compare it to Commandos and Desperados all the time because obviously that's where it got its inspiration from.
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This won't be the case on Shadow Tactics. Unlike Desperados (which I still love, don't get me wrong), where I would have 4 playable characters on a certain mission but would completely ignore 2 of them for the entire mission. I've played many other such games (Commandos, Desperados, Robin Hood: The Legend of Sherwood, Chicago 1930) and this one certainly stands out! Nice plot, great level design, amazing mechanics, diverse characters, tons of other favourable features, it has it all! And speaking of the characters, every situation may be approached in a number of different ways but you'll certainly feel like making use of the unique skills of each and every character on every mission.
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I've played many other such games (Commandos, Desperados, Robin I used to think my favourite (sub)genre was dead before encountering this gem. I used to think my favourite (sub)genre was dead before encountering this gem.
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